Magnus ex Tremere (Spells)

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Broom of the Winds (Creo Auram Lv 15) +29
Range: Voice Duration: Mom Target: Ind
Whips up violent, swirling winds around the target. The target mist make a Size stress roll of 9+ to remain standing. If the target is braced or holding onto some support, he may also make a Strength stress roll of 9+. If both rolls fail, the target is knocked in a random direction. The target may be damaged, depending on whether he strikes anything.
Magnus hands glows with a golden light when casts this spell.
(Base 3, +2 Voice, +2 unnatural)

Lunar Filling of the Container (Creo Aquam Lv 15) +32
Range: Voice Duration: Moon Target: Ind
Fills a container up to 50 paces with pure water. This spells was an experimentation, and the magi casting gets +3 in Proud.
(Base 2, +1 Touch, +3 Moon, +1 Size)

Lunar Wine Filling of the Container (Creo Aquam Lv 15) +32
Range: Voice Duration: Moon Target: Ind
Fills a container up to 50 paces with wine.
(Base 2, +1 Touch, +3 Moon, +1 Size)

Alchemist's Revenge (Creo Aquam Lv 25) +32
Range: Voice Duration: Mom Target: Ind
Deals +15 Acid Damage if penetrates.
(Base 25, +2 Voice) Societates pg 35

Confort of the Drenched Traveler (Perdo Aquam Lv 5) +29
Range: Touch Duration: Momentary Target: Individual
Dries a person and his or her clothes.
(Base 4, +1 Touch)

Curse of the Desert (Perdo Aquam Lv 25) +29
Range: Voice Duration: Momentary Target: Individual
Removes virtually all fluid from the target's body, doing +15 damage, which armor does not protect against. The target must drink within a few minutes of being struck with this spell, or dies. Casting requisites are Animal for beasts, and Corpus for humans. The lips of the target gets a bit golden.

Purification of the Defiled Body (Creo Corpus Lv 20) +26
Range: Touch Duration: Moon Target: Individual
The target gains a +9 bonus to Recovery rolls to recover from injuries and disease. The person injuries have a golden glow when look with close light.

Lesser Disguise of the New Visage (Muto Corpus Lv 10) +27
Range: Touch Duration: Sun Target: Ind
The target's corporeal features, including facial, are transformed to any approximately human configuration of choose.
In Magnus ex Tremere version of this spell, his new visages always have one golden tooth
(Base 3, +1 Touch, +2 Sun)

Preternatural Growth and Shrinking (Muto Corpus Lv 15) +27
Range: Touch Duration: Sun Target: Ind
Adds +1 to the target's normal Size or decreases it by up to 2 points.
Magnus ex Tremere target's always get their eyes golden.
(Base 3, +1 Touch, +2 Sun, +1 because the spell allows growth or two kinds of shrinking)

Spams of the Uncontrolled Hand (Rego Corpus Lv 5) +22
Range: Voice Duration: Concentration Target: Individual
One of the target’s hands spasms, causing him to drop anything he is holding in it. It keeps spasming for as long as you concentrate.
(Base 2, +2 Voice, +1 Conc)

Rise of the Feathery Body (Rego Corpus Lv 10) +22
Range: Touch Duration: Concentration Target: Individual
Allows the target to float vertically to any height, carrying up to 50 pounds, and rising as fast as smoke rises, slower if carrying a heavy load. The target cannot move horizontally through this spell.
(Base 4, +1 Touch, +1 Conc)

Wizard's Leap (Rego Corpus Lv 10) +22
Range: Voice Duration: Momentary Target: Personal
Teleports the caster up to five paces.
(Base 10)
Mastery 1: Fastcast

Leap of Homecoming (Rego Corpus Lv 35) +22
Range: Per Duration: Mom Target: Individual
Teleport the caster to a place you have an Arcane Connection with. Magnus version leaves a faint golden smoke.
(Base 35)

Lamp Without Flame (Creo Ignem Lv 10) +33
Range: Touch Duration: Conc Target: Ind
This spell creates a steady light as bright as daylight on a cloudy day. The light has no apparent source, but illuminates an area about ten paces across, centered on a point indicated by the caster. This point may be a mobile item. The flames has a golden hue.
(Base 4, +1 Touch, +1 Conc)

Heat of the Searing Forge (Creo Ignem Lv 10) +33
Range: Voice Duration: Mom Target: Ind
Heats a piece of metal so that it is too hot to touch. Something the size of a breastplate or helmet does +5 damage if in direct contact with the skin for one round. For each additional round, more damage is done, the amount dropping by two points each round (+3 damage on round two, then +1). Smaller objects do less damage. Most metal armor has leather or cloth underneath that gives the victim a +3 Soak bonus against the heat. Magnus' version turns the items to a golden hue.
(Base 4, +2 Voice)

Arc of Fiery Ribbons (Creo Ignem Lv 25) +33
Range: Voice Duration: Mom Target: Group
A dozen multi-hued ribbons of flame leap from your hands and fly out as far as your voice carries, covering a 60-degree arc. All those in the arc take +10 damage. Magnus' version shows golden flames.
(Base 5, +2 Voice, +2 Group)

Ball of Abysmal Flame (Creo Ignem Lv 35) +33
Range: Voice Duration: Mom Target: Ind
A ball of flame shoots from your hand to strike a single target, doing +30 damage. Magnus of Tremere’s version of the spell causes the ball to look gold.
(Base 25, +2 Voice)

Sword from the Unseen Scabbard (Creo Terram Lv 15) +32
Range: Touch Duration: Diameter Target: Individual
Conjure a steel longsword. The sword only lasts for two minutes - about 20 combat rounds. The magically created sword must penetrate in order to harm opponents who have Magic Resistence. You require to roll Int + Finesse (see ArM5 77). An easy factor of 6 makes a mediocre, but serviceable workmanship. Magnus' sword have a golden blade.
(Base 5, +1 Touch, +1 Diameter)

Wall of Protecting Stone (Creo Terram Lv 25) +32
Range: Voice Duration: Sun Target: Individual
Makes a wall of granite up to 25 paces wide, 4 paces high, and 1 pace thick. One needs miner's tools to break through it, though it can be toppled if it is not connected to a support on its side or top.
Magnus version has small glints of gold on the wall
(Base 3, +2 Voice, +2 Sun, +2 size)

The Crystal Dart (Muto Terram Lv 10) +33
Range: Voice Duration: Momentary Target: Individual
Req: Rego
A 10-inch dart rises from the ground at your feet, floats into the air, and speeds off like an arrow at a target that is within Voice range. It does +10 damage, and always hits its target, although it must penetrate Magic Resistance to have any real effect
Magnus ex Tremer version of this spell creates a golden sharped crystal
(Base 3, +2 Voice, +1 Rego requisite)

Supple Iron and Rigid Rope (Muto Terram Lv 10) +33
Range: Touch Duration: Sun Target: Individual
Makes a flexible object stiff or a stiff object flexible. Casting requisites of Forms appropriate to the materials affected are required.
(Base 3, +1 Touch, +2 Sun)

Greater Edge of the Razor (Muto Terram Lv 25) +33
Range: Touch Duration: Moon Target: Individual
Sharpens any metal edge to a degree unequaled by manual methods. An edged or pointed weapon gains a +2 bonus to Damage. The resulting sword if resisted by Magic Resistance.
Magnus ex Tremere version of this spell make the blades get a golden reflex.
(Base 3, +1 Touch, +3 Moon, +2 metal)

Hardness of Adamantite (Muto Terram Lv 25) +33
Range: Touch Duration: Sun Target: Individual
Gives metal super hardness, +1 damage or +2 armor.
Magnus ex Tremere version of this spell make the metal get a golden reflex.
(Base 4, +1 Touch, +2 Sun, +2 metal)

Obliteration of the Metallic Barrier (Perdo Terram Lv 20) +29
Range: Touch Duration: Mom Target: Ind
Shatters a barrier of Metal or Stone up to one foot thick. Those within one pace of the barrier, on the opposite side from you, take +10 Damage. Alchemically refined and magical metals may be able to withstands this spell.
Magnus version of this spell generate a golden smoke from the debris.
(Base 5, +1 Touch, +1 size, +1 Refo to fling the fragments away)

Unseen Arm (Rego Terram Lv 5) +28
Range: Voice Duration: Concentratio Target: Individual
Slowly moves a nonliving thing, like a mug, instrument, or small pouch of coins; it cannot oppose intentional resistance. Magi use this spell to manipulate things at a distance, but the spell cannot be used to pull something from a person’s hand or to move something that is held. Casting requisites of an appropriate Form for the target are required.
(Base 2, +2 Voice, +1 Conc)

The Extended Unseen Porter (Rego Terram Lv 15) +28
Range: Touch Duration: Sun Target: Individual
Like Unseen Arm (ReTe 5), but it can carry large objects such as crates. Roughly speaking, it has the capabilities of a very strong person (Str +5). The heavier the object is, the slower the unseen porter moves. If delicacy is required, high Finesse stress rolls (12+ or so) are needed. The spell can only carry inanimate objects, and cannot carry you. It also cannot lift things more than 6 feet above the ground. Casting requisites of an appropriate Form for the target are required. The object gets a slight golden color.
(Base 3, +1 Touch, +2 Sun)

Extended Hands of the Grasping Earth (Rego Terram Lv 15) +28
Range: Voice Duration: Conc Target: Part
Req: Muto
Earthen hands with golden rough bracelets (for Magnus version) from beneath the target rise out of the ground, and grasp the target's ankles. To break free requires a Strength stress roll of 15+ (One attempt is allowed per rounds, and each requires a Fatigue roll). Each hand can be destroyed by beating its +25 Soak roll (hacking weapons fo double normal damage) and inflicting a Light Wound. In Magnus' version of this spell, the hands seems to have golden bracelets.
(Base 3, +2 Voice, +1 Concentration, +1 Part, requisite free)

Touch of Midas (Creo Terram Lv 20 (Ritual)) +32
Range: Touch Duration: Mom Target: Ind, Ritual
This spell created a roughly spherical lump of gold about six inches across. This weigths about 80 pounds. In Magnus' version of this spell, the sphere shines more brightly for some minutes after the summon.
(Base 15, +1 Touch)

Quick Summon of the Boulder (Creo Terram Lv 5) +32
Range: Touch Duration: Dia Target: Ind
This spell temporarily creates a one pace cubic stone. This weigths about 80 pounds. In Magnus' version of the spell, the stone summon leaves a quick golden dust around.
(Base 3, +1 dia, +1 touch)

Veil of Invisibility (Perdo Imaginem Lv 20) +16
Range: Touch Duration: Sun Target: Individual
The target becomes completely undetectable to normal sight, regardless of what he does, but still casts a shadow. Magnus version adds a golden outline on the shadow while the spell is cast.
(Base 4, +1 Touch, +2 Sun, +1 changing image)

Wizard's Communion (Muto Vim Lv 15) +25
Range: Voice Duration: Mom Target: Group
This spell allow magi to combine their spell. All magi add their Wizard's Communion levels. The target is Spell level divided by number of magi. Each magi adds a botch dice. If the spell botches, all magi gets twilight points.
(Base)

Demon's Eternal Oblivion (Perdo Vim Lv 15) +21
Range: Voice Duration: Momentary Target: Individual
Weakens and possibly destroys a demon. If the spell penetrates the demon’s Magic Resistance, the demon loses Might Score equal to the spell’s level.
(Base effect, +2 Voice)

Demon's Eternal Oblivion (Perdo Vim Lv 10) +21
Range: Voice Duration: Momentary Target: Individual
Weakens and possibly destroys a demon. If the spell penetrates the demon’s Magic Resistance, the demon loses Might Score equal to the spell’s level.
Mastery: 1 (multi-cast)
(Base effect, +2 Voice)

Sap of the Fairies Strength (Perdo Vim Lv 10) +21
Range: Voice Duration: Mom Target: Individual
Reduces the might of the target in 10, if the penetration is greater than the magical resistance. Magnus hands glows in golden light when this spell is cast.
(Base, +2 Voice)

Unraveling the fabric of Imaginem (Perdo Vim Lv 3) +21
Range: Voice Duration: Mom Target: Individual
Dispels Imaginem spells of level 13 + stress die(no botch). Magnus hands glows in golden light when this spell is cast.
(Base, +2 Voice)

Demon's Eternal Oblivion (Perdo Vim Lv 2) +21
Range: Voice Duration: Momentary Target: Individual
Weakens and possibly destroys a demon. If the spell penetrates the demon’s Magic Resistance, the demon loses Might Score equal to the spell’s level.
(Base effect, +2 Voice)