Fenrir
Fenrir | |
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Born in | 1196 |
Covenant | Cinereo Calvariam |
Played by | Bruno |
Race/Nacionality | French |
Age | 31 |
Warping | 0[0] |
Information | |
Characteristics | Int +2, Per +2, Str 0, Sta -2, Pre -2, Com +1, Dex +2, Qik +2 |
Virtues | Ways of The Forest, Ways of the Town, Dowsing, Well Traveled, Gossip, Lightning Reflexes |
Flaws | Outlaw, Faerie Friend, Small Frame, Reckless |
Abilities |
Animal Handling 3 Athletics 4 Awareness 1 Brawl 2 Dowsing 1 Folk Ken 2 Hunt 2 French 5 Town Lore 2 Second Sight 2 Stealth 5 Survival 2 Wilderness Sense 1 |
Personality Traits |
Reckless +3 Talkative +2 Patience -2 |
Equipment |
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Early Life
Fenrir nasceu na França, morou nas ruas (onde conheceu Varian) e após Varian ter sido levado por seu parens, Fenrir liderou o bando de crianças, mas acabaram realizando um roubo mau sucedido e acabaram tendo que ir morar nas árvores e florestas próximas, realizando pequenos furtos sendo conhecidos como Bando das Florestas. Em decorrência dessa vivência, os garotos tomaram mais contatos com fadas e criaturas sobrenaturais - e Fenrir, sem nunca esquecer de Varian, sempre deixou as fadas e as pessoas próximas em atenção para a descrição de Varian, pois gostaria de reaver seu melhor amigo. Muita conversa das fadas o levou a crer que estaria no norte da Normandia, não muito longe. Seus contatos ao redor da França (gossip) o alerta que um homem na descrição de Varian foi visto nas estradas da França moribundo e tentando chegar a algum lugar. Fenrir vai até esse lugar e reencontra com Varian, sem braço e tentando voltar ao seu Covenant. Fenrir o ajuda e Varian o introduz ao covenant de Cinereo Calvarian.
Virtues
Ways of the Forest and Town: You have a deep understanding of a type of terrain, feeling more natural and at home there than anywhere else. Examples include Ways of the Forest, Ways of the Mountain, Ways of the Steppe or Ways of the Town. You get a +3 bonus to all rolls, including combat, that directly involve that area and its inhabitants; mundane, magical, or faerie. In addition, you roll one fewer botch die than normal (which may mean you roll no botch dice) in rolls that pertain to your area of understanding. You are not normally molested by animals of the terrain, and though particularly vicious creatures may still attack you, at least they'll accord you proper respect. (For Ways of the Town, this still applies to town animals, of which there are plenty in the medieval world, rather than people. The +3 bonus does apply to people.) You may choose this Virtue multiple times, for different types of terrain.
Dowsing: You have the ability to find things nearby through the use of a dowsing rod (usually a forked stick) and your own intuitive sense. Choosing this Virtue confers the Ability Dowsing 1.
Well traveled: You have journeyed extensively in this part of the world and find it easy to get along with people throughout the area. You have fifty bonus experience points to spend on living languages, Area Lores, and Bargain, Carouse, Charm, Etiquette, Folk Ken, or Guile.
Gossip: You have regular social contacts in the area that provide you with all kinds of information about local social and political goings-on. On a simple roll of 6+, you hear interesting news before almost everyone else. You treat all local Reputations as twice their actual level. With some well-placed words, you may be able to bestow new Reputations (whether deserved or not). You quite likely have a Reputation too-as a gossip.
Lightning Reflexes: You respond to surprises almost instantly. In fact, your reflexes are sometimes so fast that you don't have a chance to think about how you are going to respond. Whenever you are surprised or startled, roll a stress die + Quickness. If you get a 3 or better, you respond reflexively. You must tell the storyguide on each occasion what one type of action (attacking, blocking, running, etc.) you would like to respond with. If attacking in response, you gain +9 to your Initiative Total. The storyguide is the final arbiter of what happens (though it is always in the best interests of your immediate self-preservation). You only react to threats that you are not fully aware of, so you don't get a bonus against an assassin you watch sneak up on you. Note that you do not get a choice about whether to react. You could just as easily skewer a friend sneaking up in fun as you would an assassin about to strike. Also note that you must perceive an action to react to it-you can still be easily killed in your sleep. This Virtue gives you no special powers of perception.
Flaws
Outlaw: Major, Social Status. You have been outlawed, and must live by your wits outside society. You may take Martial Abilities at character generation, and have a Reputation at level 2 for whatever got you outlawed.
Faerie Friend: Minor, Story. You have an ally among the fay. How much assistance you can get depends on the power of the friend-a small faerie with (relatively) minor powers can accompany you on a day to day basis. Powerful faeries have other business, and may only be available to answer questions and provide guidance, not to accompany you around on your adventures. Your ally is fully sentient, has its own powers, and can speak when it chooses. You may want to have another player act the part. While a faerie companion can be a great boon, it can also be a terrible burden. If it is nasty or mischievous, it could cause trouble for you everywhere. Characters with this Flaw can purchase the Arcane Knowledge Faerie Lore, even if they are normally restricted from purchasing it.
Small Frame: Minor, General
You are of a lighter-than-average build. Your Size is reduced to -1. This means that the severity of wounds you take increases in four point increments, rather than five point. (See page 171). You cannot take this Flaw and Giant Blood, Large, or Dwarf.
Reckless: Minor, Personality
You tend not to notice that situations are threatening. You start with a Personality Trait of Reckless +3, and can never have a positive Personality Trait reflecting care or patience. Whenever the storyguide deems it necessary for you to check bravery or a similar Personality Trait, make a roll against your Reckless score instead. A success means you do not realize your danger, and can act immediately without further checks.
Training
A definir.
Cinereo Calvariam
No Covenant
Autumn 1228: Cheguei no Covenant de Cinereo Calvarian
Reputations
Combat
Objetivos/Planos
Registro de Estações
- Summer 1228: Cheguei no Covenant Cinereo Calvariam
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