Verbena ex Bjorner
Verbena ex Bjornaer | |
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Born in | 1195 |
Parens | Adolpho ex Bjornaer |
Covenant | Cinereo Calvariam |
Played by | Lia |
Race/Nacionality | French |
Domus Magna | ? |
Primus | ? |
Confidence | 1 (3) |
Age | 25 |
Warping | 0[0] |
Information | |
Characteristics | Int +3, Per +1, Str -2, Sta +2, Pre -2, Com -3, Dex +1, Qik +1 |
Virtues | The Gift, Hermetic Magus, Inoffensive to Animals, Animal Ken, Enduring Constitution, Affinity (Animal), Deft Form (Animal), Puissant (Animal), Lifelinked Spontaneous, Fast Caster |
Flaws | Blatant Gift, Outsider (Jewish), Pious (Minor), Defitient Form (Ignem), Humble, Magical Animal Companion (Squirrel - Nozes), |
Abilities |
Area Lore (forests) 2 Athletics (runing) 1 Awareness (searching) 1 Native Language: French 5 Stealth (natural areas) 1 Survival (forest) 3 Concentration (spell) 3 Hunt (fish) 1 Church Lore (judaism) 1 Wilderness Sense (direction) 1 Dead Language: Latin (hermetic) 4 Artes Liberales (grammar) 1 Animal Ken (rodents) 2 Heartbeast (Golden Eagle) 3 Parma Magica (animal) 1 Magic Theory (animal) 3 |
Personality Traits |
Brave +3 Friendly -3 Humble +2 |
Arts |
Creo 3 Intellego 1 Muto 9 Perdo 2 Rego 3 Animal 6+3 (9) Aquam 3 Auram 2 Corpus 2 Herbam 6 Ignem 0 Imaginem 1 Mentem 0 Terram 4 Vim 0 |
Early Life
Rivkah Katlein nasceu em Rouen na França e vem de uma família de mercantes judeus. Desde bebê já mostrava estranhesa graças ao seu Blatant Gift. Nos seus primeiros anos de vida, seus pais não sabiam como lidar com isso, nenhuma outra criança ficava perto dela - nem mesmo seus 6 irmãos. Eles não conseguiam ajuda para cuidar da criança e não entendiam o que havia de errado com ela. Certo dia, um tio distante que pertencia a um grupo de magos kabbalistas, fez uma visita a família e este sabia porque Rivkah era uma criança diferente. Ele explicou para os pais que ela tinha um dom especial e que ele gostaria de levá-la para treinar na escola dele. Até então, seus pais não compreendiam muito bem a natureza das atividades do tio, mas aceitaram imediatamente a proposta. Eles não sabiam o que fazer com Rivkah e o tio era muito influente na comunidade, essa seria a única chance de Rivkah já que nunca seria integrada na sociedade. Com 4 anos, Rivkah foi morar com o tio e outros kabbalistas ainda sem entender muito bem o que era o Kabbalah e o que significava seu dom.
Após alguns meses, o grupo de Kabbalah do tio foi atacado por um grupo da Ordem de Hermes e todos os kabbalistas foram mortos. Rivkah estava sozinha na casa do tio, próximo ao local e foi encontrada por um dos integrandes do grupo, Adolpho ex Bjornaer, Magus itinerante que mais tarde tornou-se seu parens. Adolpho tinha um segredo: ele também era de origem judaica e salvou Rivkah levando-a com ele e cuidando dela como sua própria filha. Adolpho manteve todas as tradições religiosas na educação de Rivkah e isso se tornou parte da vida dela.
Training

Rivkah foi educada e treinada por Adolpho ex Bjornaer e viveu em florestas, longe das cidades, desde os 5 anos de idade. Esse contato com a natureza ajudou a desenvolver suas habilidades, em especial seu Heartbeast - qual se transforma em uma Águia Real (Golden Eagle).
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Cinereo Calvariam
No Covenant
Magias
Wizard's Sigil: Folhas e galhos se espalham pelo local onde a magia foi utilizada.
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Circle of Beast Warding (Rego Animal Lv 5) +14 Range: Touch Duration: Ring Target: Circle The caster inscribes a circle that no normal beast will cross. (Base 2, +1 Touch, +2 Ring) |
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Image of the Beast (Intellego Animal Lv 5) Range: Arc Duration: Mom Target: Ind Gives you a hazy mental image of an animal you have an arcane connection to. Wounds caused by an animal are an Arcane Connection to that animal with lifetime of a few hours. This spell can thus be used to find out what was responsible for an attack. (Base 1, +4 Arcane Connection) |
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Doublet of Impenetrable Silk (Muto Animal Lv 15) +20 Range: Touch Duration: Sun Target: Ind Change an item made of animal material — silk, wool, or leather — so it cannot be cut or penetrated by weapons. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. Armor made of quilted material or any kind of leather improves its Protection by an additional +3. The magic does not make the armor better at absorbing shock, so this +3 bonus is the limit that can be bestowed without changing the material into something completely different. At the storyguide’s option, the bonus given by this spell may not apply against strictly blunt weapons like clubs and staves. (Base 4, +1 Touch, +2 Sun |
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Transformation of the Ravenous Beast to the Torpid Toad (Muto Animal Lv 25) +20 Range: Voice Duration: Sun Target: Ind Turns any animal into a toad. A newly created toad will hold a certain terror for peasants and serfs, because many believe toads exude a poisonous substance from their skin. (Base 5, +2 Voice, +2 Sun) |
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Opening the Thome of Animal's Mind (Intellego Animal Lv 5) Range: Touch Duration: Conc Target: Ind Req: Animal You touch the head of the animal in question and read its memories of the past day. If you simply scan the beast's memories, not looking for anything special, you get hte memories the beast thinks are most important. If you are trying to get a specific fact, you need a Perception + Finesse stress roll of 6+, or 12+ if the fact is obscure. Since normal animals are sensitive to magic, they resist your touch and try to shy away from you both when the spell is cast and while the spell continues to function. This can be quite a problem with larger animals. (Base 15, +1 Touch, +1 Concentration) |
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Lungs of the Fish (Muto Aquam Lv 20) +14 Range: Touch Duration: Sun Target: Part Req: Auram Turns water into air as it enters your lungs, allowing you to breathe water as you do air. (Base 4, +1 Touch, +2 Sun, +1 Part) |
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Ward Against Rain (Rego Aquam Lv 10) +8 Range: Touch Duration: Sun Target: Ind No rain falls on the caster, no matter how bad the weather. (Base 4, +2 Sun) |
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Piercing Shaft of Wood (Muto Herbam Lv 10) +17 Range: Voice Duration: Mom Target: Ind Req: Rego Turns a piece of wood into a sleek, barbed, strong shaft that flies through the air at a target. Damage depends on the size of the item from which the shaft is formed: staff (upper size limit) +10, 2-foot branch +8, wand +5. This spell cannot miss, but it is resisted. (Base 3, +2 Voice, +1 Rego effect) |
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Piercing Shaft of Wood (Muto Herbam Lv 10) +17 Range: Voice Duration: Mom Target: Ind Req: Rego Turns a piece of wood into a sleek, barbed, strong shaft that flies through the air at a target. Damage depends on the size of the item from which the shaft is formed: staff (upper size limit) +10, 2-foot branch +8, wand +5. This spell cannot miss, but it is resisted. (Base 3, +2 Voice, +1 Rego effect) |
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Dance of the Staves (Rego Herbam Lv 5) +11 Range: Voice Duration: Sun Target: Ind Causes a pole, staff, haft, or any other long, thin, non-living wooden object to bend and lash about wildly for a few seconds and then stop suddenly. A whirling staff strikes its holder and does +4 Damage, with a possible bonus if the weapon at the head of the pole hits the person. (Base 3, +2 Voice) |
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Repel the Wooden Shafts (Rego Herbam Lv 10) +11 Range: Voice Duration: Sun Target: Ind Deflects a single blow if any weapon made of wood, up to the size a two-handed club. The attack automatically misses, but the attacker still rolls to see if he or she bothces )with two extra botch rolls for melee weapons). If you ordinarily carry a staff it must be tossed aside for the casting. (Base 4, +2 Voice) |
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Tangle of the Wood and Thorns (Rego Herbam Lv 15) Range: Voice Duration: Conc Target: Part Takes a lenght of wood that you designate and hurls it at a target (a Targeting roll is required). The wood wraps around and immobilizes the target (assuming that there is enough wood), who must make a Strength stress roll of 9+ to break free (one attempt per round). If the victim ever botches, he cannot escape without outside help. If the length of the woods has thorns, it does +6 damage when it hits, and again each time the target tries to break free, whether successful or not. When escape on a Strength roll of +6. (Base 3, +2 Voice, +1 Conc, +1 Part) |
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The Crystal Dart (Muto Terram Lv 10) +15 Range: Voice Duration: Mom Target: Ind Req: Rego A 10-inch crystal dart rises from the ground at your feet, floats into the air, and speeds off like an arrow at a target that is within Voice range. It does +10 damage, and always hits its target, although it must penetrate Magic Resistance to have any real effect. (Base 3, +2 Voice, +1 Rego requisite) |
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Unseen Arm (Rego Terram Lv 5) +9 Range: Voice Duration: Conc Target: Ind Slowly moves a nonliving thing, like a mug, instrument, or small pouch of coins; it cannot oppose intentional resistance. Magi use this spell to manipulate things at a distance, but the spell cannot be used to pull something from a person’s hand or to move something that is held. Casting requisites of an appropriate Form for the target are required. (Base 2, +2 Voice, +1 Conc) |
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Eyes of the Cat (Rego Corpus Lv 5) +7 Range: Touch Duration: Sun Target: Ind Req: Animal The target gains the eyes of a cat, which allow him or her to see in near darkness (but not in absolute darkness, such as a lightless subterranean cavern). (Base 2, +1 Touch, +2 Sun, requisite free) |
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Familiar/Animal Companion
Nozes foi encontrado por Verbena na floresta de Lyon. Como ela conseguia se comunicar com animais e vivia isolada na floresta, Nozes se tornou seu melhor (e único) amigo. Nozes é um animal mágico, ele consegue encontrar coisas facilmente, em especial em florestas.
Os dois aprontam muita confusão e se divertem a valer pelas florestas da Normandia!!
Powers
- Hands of the Magical Animal, 0 points, Init +5, ReTe 15, Touch, Sun, Ind: Nozes pode carregar qualquer coisa de madeira ou planta como se tivesse mãos e até força +5.
- Quick disapearance, 1 point, Init +5, Pe(Re)Im 20, Personal, Sun, Ind: Nozes pode ficar invisível, exceto para pessoas que ele determina.
Talismã
Laboratório
Lab Total
Vis Extraction
Vis Limit
Longevity Ritual
Reputations
Combat
Certamen
Objetivos/Planos
Registro de Estações
- Spring 1220: Ida até o terreno do Covenant.
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